AfterSimulation(Actor *actorconst, const Matrix3x2 &parent_to_world, float parent_rotation) | kiwano::physics::Body | protected |
BeforeSimulation(Actor *actor, const Matrix3x2 &parent_to_world, const Matrix3x2 &actor_to_world, float parent_rotation) | kiwano::physics::Body | protected |
Body(b2Body *body, b2World *world=nullptr) | kiwano::physics::Body | |
ClearStatus() | kiwano::ObjectBase | |
Component() (定义于 kiwano::Component) | kiwano::Component | protected |
Deserialize(const Vector< uint8_t > &data) | kiwano::Serializable | inline |
DestroyComponent() override | kiwano::physics::Body | protectedvirtual |
DoDeserialize(Deserializer *deserializer) override | kiwano::ObjectBase | virtual |
DoSerialize(Serializer *serializer) const override | kiwano::ObjectBase | virtual |
DumpTracingObjects() | kiwano::ObjectBase | static |
Fail(StringView msg, int code=ObjectStatus::fail) | kiwano::ObjectBase | |
GetB2Body() const | kiwano::physics::Body | inline |
GetBoundActor() const | kiwano::Component | inline |
GetLocalPoint(const Point &world) const | kiwano::physics::Body | |
GetLocalVector(const Vec2 &world) const | kiwano::physics::Body | |
GetName() const | kiwano::ObjectBase | inline |
GetObjectID() const | kiwano::ObjectBase | inline |
GetRefCount() const | kiwano::RefObject | |
GetStatus() const | kiwano::ObjectBase | |
GetTracingObjects() | kiwano::ObjectBase | static |
GetUserData() const | kiwano::ObjectBase | |
GetWorldPoint(const Point &local) const | kiwano::physics::Body | |
GetWorldVector(const Vec2 &local) const | kiwano::physics::Body | |
HandleEvent(Event *evt) | kiwano::Component | inlineprotectedvirtual |
Hold(RefPtr< ObjectBase > other) | kiwano::ObjectBase | |
InitComponent(Actor *actor) override | kiwano::physics::Body | protectedvirtual |
IsEnable() const | kiwano::Component | inline |
IsName(StringView name) const | kiwano::ObjectBase | inline |
IsTracingLeaks() | kiwano::ObjectBase | static |
IsValid() const | kiwano::ObjectBase | virtual |
Noncopyable()=default (定义于 kiwano::Noncopyable) | kiwano::Noncopyable | protected |
ObjectBase() | kiwano::ObjectBase | |
OnRender(RenderContext &ctx) | kiwano::Component | inlineprotectedvirtual |
OnUpdate(Duration dt) | kiwano::Component | inlineprotectedvirtual |
operator delete(void *ptr) (定义于 kiwano::RefObject) | kiwano::RefObject | static |
operator delete(void *ptr, std::nothrow_t const &) noexcept (定义于 kiwano::RefObject) | kiwano::RefObject | static |
operator delete(void *ptr, void *place) noexcept (定义于 kiwano::RefObject) | kiwano::RefObject | static |
operator new(size_t size) (定义于 kiwano::RefObject) | kiwano::RefObject | static |
operator new(size_t size, std::nothrow_t const &) noexcept (定义于 kiwano::RefObject) | kiwano::RefObject | static |
operator new(size_t size, void *ptr) noexcept (定义于 kiwano::RefObject) | kiwano::RefObject | static |
RefObject() (定义于 kiwano::RefObject) | kiwano::RefObject | protected |
Release() | kiwano::RefObject | |
RemoveFromActor() | kiwano::Component | |
Retain() | kiwano::RefObject | |
Serialize() const | kiwano::Serializable | inline |
SetEnabled(bool enabled) | kiwano::Component | inline |
SetName(StringView name) | kiwano::ObjectBase | |
SetObjectPolicy(const ObjectPolicyFunc &policy) | kiwano::ObjectBase | static |
SetStatus(const ObjectStatus &status) | kiwano::ObjectBase | |
SetUserData(void *data) | kiwano::ObjectBase | |
StartTracingLeaks() | kiwano::ObjectBase | static |
StopTracingLeaks() | kiwano::ObjectBase | static |
Unhold(RefPtr< ObjectBase > other) | kiwano::ObjectBase | |
UpdateFromActor(Actor *actor) | kiwano::physics::Body | protected |
UpdateFromActor(Actor *actor, const Matrix3x2 &actor_to_world, float parent_rotation) | kiwano::physics::Body | protected |
World (定义于 kiwano::physics::Body) | kiwano::physics::Body | friend |
~Body() (定义于 kiwano::physics::Body) | kiwano::physics::Body | virtual |
~Component() (定义于 kiwano::Component) | kiwano::Component | protectedvirtual |
~ObjectBase() (定义于 kiwano::ObjectBase) | kiwano::ObjectBase | virtual |
~RefObject() (定义于 kiwano::RefObject) | kiwano::RefObject | virtual |