Kiwano Engine
v1.3.x
Global.h
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// Copyright (c) 2018-2019 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/kiwano.h>
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// Box2D
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#include <Box2D/Box2D.h>
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namespace
kiwano
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{
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namespace
physics
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{
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float
GetScale();
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void
SetScale(
float
scale);
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float
WorldToLocal(
float
value);
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Vec2 WorldToLocal(
const
b2Vec2& pos);
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Vector<Vec2> WorldToLocal(
const
Vector<b2Vec2>& b2vertexs);
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float
LocalToWorld(
float
value);
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b2Vec2 LocalToWorld(
const
Vec2& pos);
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Vector<b2Vec2> LocalToWorld(
const
Vector<Vec2>& vertexs);
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}
// namespace physics
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}
// namespace kiwano
src
kiwano-physics
Global.h
制作者
1.9.4