Kiwano Engine v1.3.x
Global.h
1// Copyright (c) 2018-2019 Kiwano - Nomango
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
6// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in
11// all copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19// THE SOFTWARE.
20
21#pragma once
22#include <kiwano/kiwano.h>
23
24// Box2D
25#include <Box2D/Box2D.h>
26
27namespace kiwano
28{
29namespace physics
30{
31
35float GetScale();
36
40void SetScale(float scale);
41
45float WorldToLocal(float value);
46
50Vec2 WorldToLocal(const b2Vec2& pos);
51
55Vector<Vec2> WorldToLocal(const Vector<b2Vec2>& b2vertexs);
56
60float LocalToWorld(float value);
61
65b2Vec2 LocalToWorld(const Vec2& pos);
66
70Vector<b2Vec2> LocalToWorld(const Vector<Vec2>& vertexs);
71
72} // namespace physics
73} // namespace kiwano