Kiwano Engine v1.3.x
Math.h
1// Copyright (c) 2016-2018 Kiwano - Nomango
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
6// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in
11// all copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19// THE SOFTWARE.
20
21#pragma once
22#include <kiwano/core/Common.h>
23#include <kiwano/math/Vec2.hpp>
24#include <kiwano/math/Rect.hpp>
25#include <kiwano/math/Matrix.hpp>
26#include <kiwano/math/Transform.hpp>
27#include <kiwano/math/Constants.h>
28#include <kiwano/math/EaseFunctions.h>
29#include <kiwano/math/Scalar.h>
30
31namespace kiwano
32{
33
36using Matrix3x2 = kiwano::math::Matrix3x2T<float>;
37using Transform = kiwano::math::TransformT<float>;
38
39using Point = Vec2;
40using Size = Vec2;
41
42} // namespace kiwano