Kiwano Engine v1.3.x
D3DDeviceResources.h
1// Copyright (c) 2016-2018 Kiwano - Nomango
2//
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4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
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7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in
11// all copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19// THE SOFTWARE.
20
21#pragma once
22
23#if defined(KGE_USE_DIRECTX10)
24#include <kiwano/render/DirectX/D3D10DeviceResources.h>
25#else
26#include <kiwano/render/DirectX/D3D11DeviceResources.h>
27#endif
28
29namespace kiwano
30{
31namespace graphics
32{
33namespace directx
34{
35
36#if defined(KGE_USE_DIRECTX10)
37using ID3DDeviceResources = kiwano::graphics::directx::ID3D10DeviceResources;
38
39inline ComPtr<ID3D10DeviceResources> GetD3DDeviceResources()
40{
41 return kiwano::graphics::directx::GetD3D10DeviceResources();
42}
43#else
44using ID3DDeviceResources = kiwano::graphics::directx::ID3D11DeviceResources;
45
46inline ComPtr<ID3D11DeviceResources> GetD3DDeviceResources()
47{
48 return kiwano::graphics::directx::GetD3D11DeviceResources();
49}
50#endif
51
52} // namespace directx
53} // namespace graphics
54} // namespace kiwano