23#if defined(KGE_USE_DIRECTX10)
24#include <kiwano/render/DirectX/D3D10DeviceResources.h>
26#include <kiwano/render/DirectX/D3D11DeviceResources.h>
36#if defined(KGE_USE_DIRECTX10)
37using ID3DDeviceResources = kiwano::graphics::directx::ID3D10DeviceResources;
39inline ComPtr<ID3D10DeviceResources> GetD3DDeviceResources()
41 return kiwano::graphics::directx::GetD3D10DeviceResources();
44using ID3DDeviceResources = kiwano::graphics::directx::ID3D11DeviceResources;
46inline ComPtr<ID3D11DeviceResources> GetD3DDeviceResources()
48 return kiwano::graphics::directx::GetD3D11DeviceResources();